Recreated a 2019 paper "Desertscapes Simulation" which used aeolian erosion to create desert features like barchan and transverse dunes. Done for CPSC 679 "Physics Simulation for Movies & Games," in THREE.js.
Followed a ray tracing tutorial to implement my own ray tracer, adding some of my own features like rotations, scaling, rendering to video & basic interpolated animations, and loading in models. Made for my own intellectual curiosity after learning about Ray Marching, and to learn a bit more about graphics and rendering.
Conducted EECS research on the use of artificial neural networks in the simulation of carbon nanotube array field-effect transistors. I worked with Dr. Jeffrey Bokor, UC Berkeley, and was awarded semifinalist in Regeneron STS.
Used 3D CNNs and LSTMs for motor imagery classification tasks using EEG data — multichannel signals from the brain while moving or imagining movement. I worked with mentor Karthik Sriram (PhD candidate) and Dr. Abhishek Bhattacharjee in the Yale CSL.